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MPEG CODEC Print
June 2011
The "Moving Picture Experts Group" (MPEG) is a working group of experts that was formed by ISO and IEC to set standards for audio and video compression and transmission.

-The MPEG compression methodology is considered "asymmetric" as the encoder is more complex than the decoder. The encoder needs to be algorithmic or adaptive whereas the decoder is 'dumb' and carries out fixed actions

mpeg.JPG

Acronym for a group of standards Title ISO/IEC standards First public release date
MPEG-1 Coding of moving pictures and associated audio for digital storage media at up to about 1,5 Mbit/s ISO/IEC 11172 1993
MPEG-2 Generic coding of moving pictures and associated audio information ISO/IEC 13818 1995
MPEG-3      
MPEG-4 Coding of audio-visual objects ISO/IEC 14496 1999
MPEG-7 Multimedia content description interface ISO/IEC 15938 2002
MPEG-21 Multimedia framework (MPEG-21) ISO/IEC 21000 2001
MPEG-A Multimedia application format (MPEG-A) ISO/IEC 23000 2007
MPEG-B MPEG systems technologies ISO/IEC 23001 2006
MPEG-C MPEG video technologies ISO/IEC 23002 2006
MPEG-D MPEG audio technologies ISO/IEC 23003 2007
MPEG-E Multimedia Middleware ISO/IEC 23004 2007
(none) Supplemental media technologies ISO/IEC 29116 2008
MPEG-V Media context and control ISO/IEC 23005 2011
MPEG-M MPEG extensible middleware (MXM) ISO/IEC 23006 2010
MPEG-U Rich media user interfaces ISO/IEC 23007 2010
MPEG-H High-Efficiency Video Coding (planned ISO/IEC 23008) Under development


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DirectX compliance Print
June 2011
DirectX-Logo.svg.png
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.
A set of APIs developed by Microsoft that enables programmers to write programs that access hardware  features of a computer without knowing exactly what hardware will be installed on the machine where the program eventually runs.
DirectX achieves this by creating an intermediate layer that translates generic hardware commands into specific commands for particular pieces of hardware. In particular, DirectX lets multimedia applications take advantage of hardware acceleration features supported by graphics accelerators.

There are alternatives to the DirectX family of APIs, with OpenGL having the most features. Examples of other APIs include SDL, Allegro, OpenMAX, OpenML, OpenAL, OpenCL, FMOD, etc. Many of these libraries are cross-platform or have open codebases.

On November 10, 2000 Nvidia announced that it has fully implemented Microsoft's new DirectX Video Acceleration (DirectX VA) standard, an application programming interface (API) that optimizes the interactions between all of the company's graphics processors and today's broad range of video decoder software products. With full DirectX VA support, NVIDIA enables accelerated video decoding, including copy protected DVD movies, under Microsoft Windows 2000.


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DirectX compliance Print
June 2011
DirectX-Logo.svg.png
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.
A set of APIs developed by Microsoft that enables programmers to write programs that access hardware  features of a computer without knowing exactly what hardware will be installed on the machine where the program eventually runs.
DirectX achieves this by creating an intermediate layer that translates generic hardware commands into specific commands for particular pieces of hardware. In particular, DirectX lets multimedia applications take advantage of hardware acceleration features supported by graphics accelerators.

There are alternatives to the DirectX family of APIs, with OpenGL having the most features. Examples of other APIs include SDL, Allegro, OpenMAX, OpenML, OpenAL, OpenCL, FMOD, etc. Many of these libraries are cross-platform or have open codebases.

On November 10, 2000 Nvidia announced that it has fully implemented Microsoft's new DirectX Video Acceleration (DirectX VA) standard, an application programming interface (API) that optimizes the interactions between all of the company's graphics processors and today's broad range of video decoder software products. With full DirectX VA support, NVIDIA enables accelerated video decoding, including copy protected DVD movies, under Microsoft Windows 2000.


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Power over Ethernet arrangement Print
June 2011
•Allows us to pass electrical power safely, along with data, on Ethernet cabling
•Reduce installation costs (single cable)
•IEEE 802.3af -2003
   -up to 15.4 W of DC
•IEEE 802.3at -2009
   -a.k.a. PoE+ or PoE plus
   -up to 25.5 W of DC
•Many PoE switches only support 802.3af

5015D requirements:
    0.4A @ 48V = 19.2 W
PoE.JPG


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Power over Ethernet arrangement Print
June 2011
•Allows us to pass electrical power safely, along with data, on Ethernet cabling
•Reduce installation costs (single cable)
•IEEE 802.3af -2003
   -up to 15.4 W of DC
•IEEE 802.3at -2009
   -a.k.a. PoE+ or PoE plus
   -up to 25.5 W of DC
•Many PoE switches only support 802.3af

5015D requirements:
    0.4A @ 48V = 19.2 W
PoE.JPG


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