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October 2013 |
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This training note provides an example of modelling
in artistic CAD. Specifically, it shows
the procedure of constructive modelling.
This example is based on an online tutorial: http://www.blender-models.com/articles-tutorials/modeling/a-better-face-tutorial/
Procedure:
Figure 1
- A reference image is
loaded onto the viewport for tracing.
See Figure 1- Tracing the
reference image.
- The reference image is
traced into 3D lines. See Fig 2-
Creating faces from the lines
Figure 2
- The lines have faces
created between their vertices. See Figure
3: Details are added simply by being meticulous
Figure 4
Figure 3
- Details are done by
subdividing and adjusting- see Fig 4 for the final model.
END
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October 2013 |
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This training note intends to describe what Blender is all about. www.blender.org
What is Blender?
Blender is a 3D content creation software package free to download and to use. It can be used to create large projects like motion pictures or smaller projects like games. Although it is free of charge, it is a professional grade package due to a large user customer base and continual development efforts. Blender is good for creating these types of artworks:
• Videos or effects for videos
• Images, and sculptures
• Games
How does Blender help in the content creation process?
Blender provides a variety of tools for creating artwork. Primarily it provides sculpting and geometry definition tools. Using a sculpture, lights and materials/textures can be applied onto the object to adjust properties for rendering. Blender provides tools for:
• Motion paths and tracking
• Rigging
• Scene layout
• Texturing
• Lighting
• Sculpting
• Geometry definition
• Physics simulation
Performance improves with:
We tested Blender using some 3D models downloaded off the internet to review its viewport performance. We also found a previously official rendering benchmark to test Blender’s CUDA performance. We discovered that for a model of sufficient complexity, a better GPU improves viewport performance. For GPU renderings, a better GPU also provides better performance.
Blender’s supported formats:
• Blender supports the most popular 3D media file formats; Collada, Wavefront, and X3D. This gives Blender excellent interoperability for artistic projects.
END
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October 2013 |
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This training note intends to describe what Blender is all about. www.blender.org
What is Blender?
Blender is a 3D content creation software package free to download and to use. It can be used to create large projects like motion pictures or smaller projects like games. Although it is free of charge, it is a professional grade package due to a large user customer base and continual development efforts. Blender is good for creating these types of artworks:
• Videos or effects for videos
• Images, and sculptures
• Games
How does Blender help in the content creation process?
Blender provides a variety of tools for creating artwork. Primarily it provides sculpting and geometry definition tools. Using a sculpture, lights and materials/textures can be applied onto the object to adjust properties for rendering. Blender provides tools for:
• Motion paths and tracking
• Rigging
• Scene layout
• Texturing
• Lighting
• Sculpting
• Geometry definition
• Physics simulation
Performance improves with:
We tested Blender using some 3D models downloaded off the internet to review its viewport performance. We also found a previously official rendering benchmark to test Blender’s CUDA performance. We discovered that for a model of sufficient complexity, a better GPU improves viewport performance. For GPU renderings, a better GPU also provides better performance.
Blender’s supported formats:
• Blender supports the most popular 3D media file formats; Collada, Wavefront, and X3D. This gives Blender excellent interoperability for artistic projects.
END
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October 2013 |
Compucon Slim Micro Case Upright Position with feet attached
Installation Process
1. Find the side of the chassis closest to the front panel IO as shown below
2. Take your chassis feet, lightly squeeze the part in-between the arrows shown below and place it in the holes of the chassis
- It should hook right on.
3. Do the same thing for the other 3 and you are done.
4. You can now place the system back in the upright position.
END
Click here to return
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October 2013 |
We have been on DDR3 for several years as of 2013. During these years,
we have seen a range of memory from DDR3-800 to DDR3-2000. What do
these numbers mean? What can we expect in the future from memory
technology? What do we really want from memory?
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Human has short term memory and long term memory. Computers are
similar. Short term memory is the main memory. Long term memory is the
hard disk. This training note focuses on computer main memory.
Surprising, it is not just short term and it is volatile. The memory
will disappear if the computer power is turned off. This type of memory
is called Dynamic Random Access Memory (DRAM). DDR3 is DRAM.
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Fortunately USB memory sticks are not volatile so that we can keep
data or video files on USB for several years perhaps. USB memory sticks
use the same type of technology as SSD (static state disk) called NAND
(Not AND). NAND is non-volatile but it allows ‘data written to it” for a
finite number of times and the speed of writing and reading is much
lower than DRAM.
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DDR3 stands for Double Data Rate Generation 3 and it succeeded DDR2,
DDR, and SDR (Single) in reversed chronological order. All of them are
DRAM. SDR used 1 clock signal to initiate one memory transfer. DDR
used 1 clock signal for 2 transfers. DDR2 gets 4 transfers and DDR3
gets 8 transfers. DDR3-800 is therefore based on a 100MHz clock. These
numbers are deceiving as the multipliers do not deliver
correspondingly.
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Users care about the effective rate of data transfer and not the
physical clock frequency or multipliers. One literature stated DDR3 as
having 11GB/s. If a motherboard and its CPU are designed with 3 memory
controllers, we can expect the data rate to increase to 33GB/s. Intel
Core i7 with 2011pin is designed to have 4 memory controllers and it can
hit 44GB/s in theory.
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The specifications for DDR4 have been completed by an international
standard organisation called JEDEC. Preliminary tests claimed a data
transfer rate of 24GB/s which is more than double of DDR3. This
increase is not achieved with higher clock frequency along the DDR2 or
DDR3 approaches, but is from a complete re-design. DDR2 and DDR3 use a
parallel signal transmission scheme which requires the beginnings and
ends of all signal transmission paths to be synchronized. DDR4 uses a
packet signal transmission scheme which does not need to wait to get
synchronized. DDR4 is not backward compatible with DDR3, and it will
be available in computer systems on the market in year 2015.
Memory speed is important for the performance of computers.
END
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