| Texture Mapping |
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| May 2011 | |
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Texture mapping is a graphic design process in which a two-dimensional surface, called a "texture map", is "wrapped around" a three-dimensional object. Thus, the 3-D object acquires a surface texture similar to that of the 2-D surface. Texture mapping is the electronic equivalent of applying wallpaper, paint,or veneer to a real object. The simplest texture mappings involve processes such as that shown below. Three identical squares, each covered randomly with dots, are directly mapped onto the three visible facets of a 3-D cube. This distorts the sizes and shapes of the dots on the top and right-hand facets. In this mapping, the texture map covers the cube with no apparent discontinuities because of the way the dots are arranged on the squares. ![]() ![]() Return to Advanced Features page |


